Neon Beast
An idle RPG on WAX. Your NFT beasts hunt while you're away, grow through Blend and Forge, and earn Beast Token in PvP, boss fights and chests.
Open a pack, put your beasts to work, and make them stronger over time.
Beasts hunt across seven levels and keep earning Neon and materials offline, for up to 16 hours depending on rarity.
Blend three beasts of the same rarity into one of the next rarity. Forge raises a beast's level, saved on-chain on the NFT itself.
Win PvP fights, deal damage to weekly and monthly bosses, open chests while you play, and finish quests.
Seven rarities. The art is revealed at mainnet launch. Beta players can read the full guide inside the game.
Common
Uncommon
Rare
Epic
Legendary
Mythic
Ultimate
Six kinds of gear, each in all seven rarities, from Common to Ultimate.
WeaponCombat gear
ArmorCombat gear
HelmetCombat gear
BootsHunting gear
AmuletHunting gear
RelicHunting gear
Beast Token has a fixed supply of 1,000,000,000. Play-to-Earn rewards are released as the player base grows, not on a fixed schedule, and a big part of every token spent in the game is burned forever.
Paid to players: hunting drops, Arena, PvP, boss pools and quests. Released step by step as the player base grows; the first release is 1,500,000.
The Beast Token side of the Beast Token / WAX liquidity pools.
Locked for 6 months from the game launch, then 1/18 unlocks every month. The team's only Beast Token.
Bug hunters, moderators, content creators, giveaways and events.
Kept for future centralized exchange listings.
Sold for WAX before the game opens. Tokens that are not sold go to Play-to-Earn.
of every Beast Token spent in the game is burned: Forge, Blend, repairs, food, storage, slots, Workshop, Mystery Boxes and more.
of the 5% withdraw fee is burned, so 2% of every withdraw. Never on presale tokens.
of the 15% the game keeps from every duel pot is burned, so 4.5% of each pot.
of the 5% tax on every Marketplace sale is burned, so 2% of each sale.
of the 10% the game keeps from the rent is burned, so 4% of each rental.
Burned tokens are gone forever: the supply only goes down. What is not burned goes to the reward wallet, back to players. The team gets none of these fees.
Forge, Blend, repairs, food, storage, slots, Duels and more. Nothing new is created.
The small fee on a withdraw from the game to your wallet. Never on presale tokens.
The presale and every pack sale.
The Beast Token for the liquidity pool comes from the Liquidity allocation.
The team gets nothing from Beast Token spent in the game or from withdraw fees. Its income is the locked 8% and 25% of the WAX from sales.
Live token numbers (rewards issued, tokens held, burned) start with the mainnet launch.
Beast Token is a game token, not an investment product. Its price can rise or fall, and it can lose all value. Nothing here is financial advice.
Where the game is today and what comes next.
The whole game built and tested by the team on WAX testnet: hunting, Beasts, equipment, Forge, Blend, Arena, bosses, quests, rent, Marketplace and more.
Players test the whole game with their own WAX mainnet wallet. You join with an access code: from our giveaways on X and Discord, or an invite from a beta tester. Beta Beasts, gear and progress live on the game server and reset at launch. Active beta testers get rewards on mainnet.
Play the betaBeast Token sold for WAX before the game opens. Tokens that are not sold go to Play-to-Earn rewards.
The full game goes live. Presale tokens become usable in the game and the unlock countdown starts.
New features, added step by step from what players tell us.